Board Games
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Apples To Apples Game
Axis & Allies Game
Backgammon Game
Battleship Game
Boggle Game
Bunco Game
Candyland Game
Carcassonne Game
Checkers Game
Chess Game
Chickenfoot Game
Chinese Checkers Game
Chinese Chess Game
Clue Board Game
Cranium Game
Farkel Game
Game of Life
Go Board Game
Gomoku Game
Hockey Games
How To Host A Murder Game
How To Host A Teen Mystery Game
Kismet Game
Lord Of The Rings Game
Ludo Game
Mah Jongg Game
Mancala Game
Mastermind Game
Mexican Train Game
Mindtrap Game
Monopoly Game
Murder Mystery Party Game
Othello Game
Parcheesi Game
Payday Game
Pente Game
Pictionary Game
Reversi Game
Risk Game
Scene It Game
Scotland Yard Game
Scrabble Game
Settlers Of Catan Game
Simpsons Games
Solitaire
Sorry! Game
Sports Games
Stack Game
Star Wars Game
Stratego Game
Tri-Ominos
Tribond Game
Trivial Pursuit Game
Trouble Game
Two Worlds Collide Game
Upwords Game
Wise and Otherwise Game
Xiangqi Game
Yahtzee Game
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Apples to Apples

This wild, award-winning card and party game provides instant fun for four to 10 players! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving and refreshing, Apples to Apples is perfect for any get-together with family and friends.This simple game is designed to be played by four to 10 people, making it a good choice for parties or family groups. It uses two sets of cards: red apples and green apples. The red apple cards name a person, place, thing, or event, and the green apple cards feature a characteristic (from adorable to zany). The judge (who rotates on each turn) reads a green card, and all the players have to slap down their choice of red apple cards for that characteristic. Some juicy choices and comparisons are bound to emerge - along with some fruitful lessons in famous people and events.

Axis and Allies

Axis and Allies is a strategy board game by the Milton Bradley Company set during World War II. Milton Bradley released it as part of their Gamemaster series in 1984 and it was the most successful of the five. In April 2004, Hasbro released the Revised Edition under the Avalon Hill name. Up to five players can take control of one of the Axis (Germany or Japan) or Allied (UK, Soviet Union or USA) nations. The object of the game is to win the war by capturing enough critical territories. For a board game with a realistic setting, Axis and Allies is a fairly casual game; in fact, it is often played in high school classes to help teach students about the economic climate and tensions the world was involved in during World War II. A&A is not a strict historical war game, due to its streamlining for ease of play and balancing so both sides have a chance.

Backgammon

Backgammon is a board game for two players. Each player has 15 pieces (checkers or men) which move between 24 triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, that is, to move all fifteen checkers off the board.Backgammon is the oldest known recorded game. Traditionally, it was believed to have originated in ancient Egypt, Sumeria, or Mesopotamia in the Persian Empire (present-day Iran, Iraq, and Syria). However, more recent conclusive evidence indicates that the game originated on the eastern borders of Iran, near Afghanistan. The Iranian chancellor and thinker of the Sassanid Empire Bozorgmehr is said to have created the ancient version of the game. In English, the word backgammon is believed to be derived from "back" plus the Middle English word "gamen" (game).

Battleship

A guessing game played by two people. Although made popular throughout the world as a commercial board game first published by the Milton Bradley Company in 1931, it was originally played as a pencil and paper game. The game is played on four grids, two for each player. The grids are typically square, and the individual squares in the grid are identified by letter and number. On one grid the player arranges his own ships and records the shots by the opponent. On the other grid, the player records his own shots. Before play begins, each player arranges a number of ships secretly on the grid for that player. Each ship occupies a number of contiguous squares on the grid, arranged either horizontally or vertically. The number of squares for each ship is determined by the type of the ship. The ships cannot overlap (i.e., at most one ship can occupy any given square in the grid). The types and numbers of ships allowed are the same for each player. These may vary depending  on  the rules. After the ships have been positioned, the game proceeds in a series of rounds. In each round, each player has a turn. During a turn, the player announces a list of target squares in the opponents' grid which are to be shot at. If a ship occupies one of the squares, then it takes a hit. When all of the squares of a ship have been hit, the ship is sunk. After the target list has been given, the opponent then announces which of his ships have been hit. If at the end of a round all of one player's ships have been sunk, the game ends and the other player wins. If all of both players’ ships are sunk, the game ends in a tie.

Boggle

You can't beat a classic like Boggle for sheer return of fun on one's investment in a simple game. A small container holds 16 cubes, each cube marked with a different letter on each of its six sides. Give the container a good shake, and the cubes land within little pockets. How many words can you find by linking adjacent letters? Try to find as many words of three or more letters as you can in 3 minutes. Form words by joining letters up, down, side-to-side and even diagonally. The longer and more unusual the words the higher your score. Families will learn this game in seconds but enjoy playing it for hours.

Bunco

Bunco is a game of dice, luck, and prizes. All that's needed are four to 12 of your friends. Ring the bell, roll the dice and your partner cheers you on as you accumulate points. The pace gets faster as your opponent takes the dice and rolls to try to beat your score. Bunco first appeared nearly 200 years ago. Now this popular dice game is enjoying resurgence in popularity. There are six rounds of play, each with a different target number (one through six). Roll that number and you've rolled a Bunco.

Candyland

For generations, boys and girls have enjoyed Candyland as their first board game. The color-themed game requires no reading on the part of the players and is easy for even the youngest of children to follow. Players move their primary-colored gingerbread people around the rainbow path, moving through the Peppermint Stick Forest by matching the color spaces to the colors on the pick deck. The player who reaches the Candy Castle first wins. Playing cards thoughtfully designed for non-readers are coded with colorful squares matching the jeweled stepping-stone path or an occasional token matching one of the characters' symbols: draw a blue card, move to the nearest blue stepping-stone; draw a snowflake and earn a visit to Queen Frostine's iceberg. There are occasional pitfalls, too: land on the wrong square and you might be stuck in Molasses Swamp until a red card is drawn. With all these enticing, sugarcoated images (and King Kandy plainly visible at path's end), children can't help but be delighted by Candyland.

Carcassonne

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres award in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. There is also a PC version. The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already facing up. The new tile must be placed in a way that matches, i.e. roads must connect to roads, fields to fields, and city walls to city walls. After placing the new tile, the placing player may opt to station a follower (sometimes colloquially called a meeple) on that tile. The follower can only be placed on the player's last played tile. A follower claims ownership of one terrain feature - road, field, city, or cloister - and may not be placed on a feature already claimed by another player's follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile. When a terrain feature is completed, the followers placed on that feature earn points for their owning players and are returned to the players to be stationed again later. If two or more players tie for the most followers, all tied players score the same points. The game ends when the last tile has been placed. At that time, all uncompleted terrain features score points for the players who have followers stationed on them. The player with the most points wins the game.

Checkers

This popular game is known as Checkers in the United States, and Draughts in much of the rest of the world. It is a two-player game played on a board made up of 64 alternately-colored squares, eight to a side. All game play occurs on squares of a single color- usually the darker one. Each player starts with 12 pieces. The object is to capture all of your opponent’s pieces before he captures yours. Pieces are moved one at a time, and are always made on the diagonals. In the first part of the game, pieces are always moved forward (away from the player). Once a piece reaches the opponent's home row, it is "kinged", and may then move freely in either direction. Opponents pieces are captured by jumping over them. If an opponent's piece is adjacent to yours, and there is an empty space beyond it, then you must jump over his piece and remove it from the board. The player must continue jumping his opponents as long as there are moves to be made. The first player to capture all of his opponent's pieces is the winner.

Chess

Chess, sometimes also known as international chess, is a board game and mental-skill game for two players. It is played on a square board of eight rows (called ranks) and eight columns (called files), giving 64 squares of alternating color, light and dark, with each player having a light square at the bottom right when facing the board. Each player begins the game with 16 pieces that each move and capture other pieces on the board by defined directions and in some instances, limited range: eight pawns, two knights, two bishops, two rooks, one queen and one king. One player (who is always first to move) controls the white pieces; the other player controls the black pieces. In chess, when a player's king is directly attacked by one or more of the opponent's pieces, the player is said to be in “check.” When in check, only moves that can evade check or block check are permitted. The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and no move can be made that would escape from check.

Chickenfoot

Chickenfoot is a fascinating game for all ages. It features special dominoes with brightly colored pips, a "hub", and abundant fun for all ages. The object of the game is to play all your tiles and have the lowest score at the end of the game. At the start of the game, each player draws tiles from the "chicken yard", one tile at a time. The first player to hold the double-nine tile goes first, positioning the tile in the center of the hub, then play proceeds clockwise. The remaining tiles that contain double nines are then played into the other notches on the hub, forming a double "chicken foot." Thereafter, tiles may be placed on any of the six "chickentoes", and so on. Chickenfoot can also be played with double 12 dominoes.

Chinese Checkers

Chinese Checkers is played on a star-shaped game board. Each player uses markers of a different color placed within one of the points of the star. The object is to move your markers across the board to occupy the star point directly opposite. The player getting all markers across first wins. Chinese Checkers is descended from an earlier game called "Halma", which is played a square game board. The game is started by anyone and the play continues to the left of the starter. One can move or jump in any direction as long as one follows the lines. As in checkers, move only one hole or jump only one marble, although successive jumps are permissible wherever they can be made in any direction. Two to six players may participate. Partners may be chosen and in the event of one partner finishing first, he or she is permitted to help the unfinished partner move the latter's marbles. As the playing of the game draws to a conclusion, a player cannot stubbornly remain in his or her original starting point in order to prevent an opponent from finishing the game.

Chinese Chess

Chinese Chess, known as "Elephant Chess" or "Xiangqi" (pronounced "Shiang-Chi") in China, is an ancient game nearly 2000 years old, and played by millions of people the world over. The game board consists of two sides: the "northern territory" (typically using blue pieces) and the "southern territory" (using red), separated by a space called "the river". Each territory contains a "king's palace", and the objective it to capture your opponent's king, while simultaneously protecting your own king. Each side starts with 16 pieces. Red moves first, and each side makes one move at a time. Although played by Chinese people around the world, until recently it was virtually unknown among westerners. Chinese Chess is a relative of western Chess, but the many differences result in a more wide-open and aggressive contest.

Clue

Cluedo (Clue in Canada and the United States) is a murder mystery board game originally published by Waddington Games, UK in 1948. It was devised by Anthony Pratt, a solicitor's clerk from Birmingham, England. It is now published by the American game and toy company Hasbro, which acquired American board game company Parker Brothers that originally manufactured the game. The game is set in an English country mansion, with the board divided into different rooms. The players each represent a character who is a guest staying at this house, whose owner, Dr. Black (Mr. Boddy in Canadian and American version), has been found murdered. Players take on the role of suspects and attempt to solve the murder. The solution to the murder requires the three components of Suspect, Weapon and Room.

Cranium

Spell a word backwards, hum a tune, answer a multiple-choice question, draw with your eyes closed, and more when you play Cranium. Unlike games that focus on only a few skills, Cranium offers 14 talent-tapping activities designed to bring out the best in you and your friends. Cards from four decks, color-coded to match each of the crazy characters - Star Performer, Creative Cat, Data Head, and Word Worm - describe activities that teams must complete in order to advance around the board. If you choose a Sculptorades card from the Creative Cat deck, for example, you might be asked to sculpt a hamburger from lemon-scented Cranium Clay while your teammates try to guess what you're creating. To win the game, teams have to make it to Cranium Central -- the large purple brain in the center of the board -- and then successfully complete one activity from each of the four decks. The result is that the team with the best combination of abilities comes out on top.

Farkel

Farkel is an exciting, high-scoring dice game for the whole family. It only takes minutes to learn, and luck, guts and strategy to win. Do you stop tossing the dice and be satisfied with your score or do you gamble that you can get more? Originally played on French sailing ships and listed as one of the best games in the world, Farkel is an exciting, on-the-edge-of-your-seat game that's enjoyed by everyone. Players take turns rolling six dice, aiming to get certain scoring combinations (four of a kind, a straight, etc.). You can roll as many times during your turn as you like, but if you roll and there are no scoring combinations, this is known as a farkel, and you will lose all points gained in that turn. The first person to score over 10,000 points wins.

The Game of Life

The Game of Life is a board game designed by Reuben Klamer and originally published by Milton Bradley Company (now a subsidiary of Hasbro) in 1960 to celebrate Milton Bradley's centennial. Between two and 10 players each get a plastic car in which they can collect their "family" throughout the game. Each turn consists of spinning a wheel with the numbers one to 10 on it, and obeying the instructions of the space they land on. As one progresses through the game, one collects cards with life events on them (e.g. climb Mt. Everest, cure the common cold etc.). The game board also has small mountains and other similar pieces, so the board does not appear flat. The player with the most money at the end of the game wins. The game was endorsed by Art Linkletter in the 1960s and was updated in 1992 to reward players for "good" behavior, such as recycling trash. It is now part of the permanent collection of the Smithsonian's National Museum of American History.

Go

Often described as the Oriental version of Chess, Go is the national game of Japan, where it's known as "I-go". It is believed to have originated in China (where its name is "Wei-ch'i") thousands of years ago. Go is considered to be one of the world's foremost games of strategy and skill. It is a two-player game played on a grid of 19 horizontal and vertical lines. Unline games such as Chess and Checkers, it is played not on the holes between the lines, but on the intersections of the lines - 361 of them. The intersections of the 4th, 10th, and 16th lines in each direction are called "handicap points", and are marked with dots. Each player receives a supply of black or white stones, with which the game is played. Black goes first, and places a stone on any intersection of the lines (known as "points"). The players alternate turns, each placing a stone on an empty point, with the aim of capturing territory by surrounding opponents stones. The player who ends up owning the most territory wins the game. There is, of course, much strategy and subtlety involved, far too much to even hint at in this brief overview. Go is also known by a number of other names, including Baduk, WeiQi, TsumeGo, Paduk, and more.

Gomoku

Gomoku is an ancient game for two players, often referred to as an advanced version of Tic-Tac-Toe. The object is to get five pieces in a row on a game board of (potentially) unlimited size. Players alternate turns. Gomoku has been popular in the Orient for centuries

Ice Hockey

An NES video game developed by Nintendo and published in 1988, based on the sport ice hockey (as the name implies). In the game's one player and two player modes, there are six playable teams, each based on countries: United States, Sweden, Poland, Canada, Soviet Union, and Czechoslovakia. Besides differing uniform colors, the teams are all statistically identical

How To Host A Murder

Do you have a taste for murder mysteries? How To Host A Murder is the best-selling murder mystery game designed to keep party-goers guessing for hours. In each self-contained episode, the layers of a complex murder are peeled away as the participants assume the roles of the suspects. Clues guide them toward sniffing out the culprit in their midst. No one, not even the host of the party, knows who that is until the end of the game! Whether the setting is in ancient times, a classic crime scene or a tinsel town gala - each of these absorbing whodunits creates a mysterious world all of its own. Players need absolutely NO acting experience to participate in this extraordinary evening of entertainment. The How to Host a Murder series of mystery party games provides everything you need to plan and host a four- to five-hour murder mystery dinner party.

How To Host A Teen Mystery

How To Host A Teen Mystery is specially designed for players aged 12 to 17. The game encourages kids to party hearty with the same puzzling situations and characters that have made the How To Host A Murder series such a resounding success with adults. Each of these amusing mystery games sharpens the problem-solving abilities of young players within a framework of convivial competition, leading to a surprise solution that's positively awesome! In the box is everything needed to have an awesome mystery party! The game is played by eight teenagers willing to take a lighthearted attitude towards some pretty shady activities. Each of the eight characters in the game is a suspect in the mystery and has a reason and a method to commit the crime. The game is often played as a dinner party (a complete menu and timetable is included for the host) or you may just want to serve pizza or snacks. Food's not essential - it just keeps the brain cells working!

Kismet

Kismet is the high-energy, fast-paced dice game that pits chance against strategy! Five tri-colored dice increase the odds and keep the game challenging. Try your luck ... or is it fate? You take the cup in hand and give it a shake. Five colored dice spill across the table. Combine the dice into various combinations according to number and color. Originally released in 1964, this game is similar to Yahtzee, billing itself as “The Modern Game Of Yacht”. It uses many of the same scoring combinations as Yahtzee, some using color as well as pip values. This adds a new element of strategy to the game, and increases the challenge. If you're becoming bored with plain old Yahtzee, give Kismet a try! And don't forget to buy some extra score sheets - Kismet comes with a good supply, but as addictive as this game is, you'll fill them up in no time!

Lord of the Rings

Lord of the Rings is a family board game designed by Reiner Knizia based on the Lord of the Rings trilogy by J. R. R. Tolkien. The game was published in 2000 by Kosmos and Fantasy Flight Games. The board game is unusual in that it is a cooperative board game - each player plays a hobbit in the party, and the party will succeed or fail as a group to destroy the One Ring, thus winning or losing the game. Several extensions exist, including the Sauron extension, in which one player takes the role of Sauron and plays against all others.

Ludo

Ludo is a simplified version of the Ancient Indian game of Pachisi, in which you race around a track on the game board, attempting to block your opponents while moving your markers to the goal. The game was introduced into Britain in the late 1800s, and remains popular there. The game may be played by two to four players, each using four game pieces. Each piece enters from one of the four corners of the board, and proceeds around the board based on the roll of a die. A player may only enter the board when they roll a one or six. Any roll of a six yields a bonus roll. Pieces are captured when another player lands on a space occupied by another piece, and the previous occupant is sent back to the starting point. The object of the game is to be the first to move all your pieces from the starting corner to your home base. American counterparts include Parcheesi, Sorry, and Trouble.

Mahjong

Mah Jongg is a Chinese game played with 144 tiles - small rectangular blocks of wood or ivory with a face showing various characters and designs. There are 108 suit tiles (bamboo, circles, and characters), 28 honor titles (winds and dragons), and eight flower tiles. The game is known under a large number of alternate names, including Mah Jong, Ma Chiao, Mo Tsiah, Ma Chiang, Ma Cheuk, Ma Jong, Man Chu, Mah Diao, Ma Chong, Mah Chong, Pung Chow, Ching Chong, Kong Chow, Mah Deuck, Mah Cheuk, Ma Chiang, Pe Ling, Lung Chan, Mah Lowe, Baak Ling, and more. The game (at least in computer versions), is played in two primary ways: traditional and solitaire. The traditional game is played with four players, while the solitaire game is played with one, and consists entirely of matching tiles from various layouts.

Mancala

Mancala is not a single game, but a whole category of games. Mancala games all evolved from ancient African pastimes, and all share a similar game board consisting of a series of shallow holes, with game pieces called "seeds". Game play involves moving the seeds from hole to hole according to the rules of the particular game being played. This movement of the seeds is referred to as "sowing". Games are won by capturing the most seeds. Mancala games are generally for two players only. Specific Mancala games include "Abalala'e", "Ayoayo", "Bao", "Bechi", "Deka", "Gabata", "Gamacha", "Giuthi", "Njombwa", "Nsumbi", "Qelat", "The Cow Game", "The Game Of Daughters", and "Wari". The standard Mancala board has two rows of six holes each, plus one larger "storehouse" hole on each end to keep captured seeds. Some of the Mancala variations require boards with greater or fewer holes.

Mastermind

In Mastermind, it's the code maker against the code breaker! To play, the code maker sets up a code of color pegs under the shield. Then the code breaker takes a guess by lining up rows of pegs at the other end of the board. With every guess the code breaker gets clues from the code maker while working towards cracking the code. After both players have taken turns being the code breaker, the one who broke their code in the fewest moves is the winner!

Mexican Train

Mexican Train is a modern version of Dominoes, played with 91 double-twelve dominoes. Up to eight players may participate. A unique feature of Mexican Train is the little "trains" used for game markers. These may be any sort of marker (such as a bead, button, or coin), but the game's more fun if you use actual toy trains. The object of the game is to discard all your dominoes. You discard onto your own train, onto the Mexican train, onto other trains at the station, or onto other players trains.

Mindtrap

“King Henry VIII gave his wife a bottomless container to put flesh and blood in. What did he give her?" "How could you give someone $63 using six bills, without using one-dollar bills?" Mindtrap's more than 500 riddles, mysteries, and trick questions will have you scratching your head as you puzzle out the answers. Two teams of one or more players try to out-reason each other as they respond to questions correctly and roll the die to advance around the score pad, which features entwined chains of light and dark squares that form an optical illusion. Play a long round or short, at home or in the car, or just tease your own brain by reading through the questions. 

Monopoly

Who'd have thought a game about banking, real estate, taxes, utilities, and railroads would become one of board gaming's modern classics? It seems an unlikely success story, but Monopoly beat the odds, and is now one of the world's best-known and best-loved board games. Elements of the game, such as the "Go To Jail. Go Directly to Jail; do not pass go, do not collect $200", "Get out of jail, free", and properties such as Boardwalk and Baltic Avenue have become touchstones of popular culture. In Monopoly, players compete to acquire wealth through stylized economic activity involving the purchase, rental and trading of real estate using play money, as players take turns moving around the board according to the roll of the dice. The game is named after the economic concept of monopoly, the domination of a market by a single seller. According to Hasbro, since Charles Darrow patented the game in 1935, approximately 500 million people have played the game, making it "the most played board game in the world".

Murder Mystery Party

Murder mystery games are generally party games wherein one of the partygoers is secretly playing a murderer, and the other attendees must determine who among them is the criminal. This may involve the actual “murders” of guests throughout the game, or may open with a “death” and have the rest of the time devoted to investigation. The setup can be simple or extremely elaborate. The Village Murder Mystery, for example, requires no setup beyond a way to randomly select the roles; however, if a party is to be built entirely around the mystery, a more elaborate setup is common. Often a theme for the party, based around a historical era or fictional context, is used to tie things together. If the organizer of the mystery is up to the challenge, they can select roles and characters based on their knowledge of the guests; however, commercial products are available to provide the setting and roles. These include How to Host a Murder and Murder A'la Carte, among others; these are, however, set up for a particular number of players and can limit the party by that.

Othello

Othello (also known as Reversi), is a board game for two players, played on a grid of 64 squares. The game begins with each player having two stones. The players alternate turns, each adding an additional stone to the board. A valid move must capture at least one of the opponent's stones. This is done by surrounding it, either vertically, horizontally, or diagonally (or a combination of all three). When this occurs, the opponent's stones that you have surrounded become yours. The turn then passes to your opponent, who tries to take as many of your stones as he can. Play continues until either one player loses all their stones, or until the entire board if filled. Whoever ends up owning the most stones at the end of the game wins.

Parcheesi
Parcheesi is an American version of the Ancient game of Pachisi, the national game of India, in which you race around a track on the game board, attempting to block your opponents while moving your markers to the goal. The game is also known as Pachisi, Parchisi, Parchesi, and Twenty-Five, and is a descendent of the older game of Chaupar. Parcheesi, a family classic since the 1860s, is the ultimate race-and-chase board game. The object is take four pawns from start to home, using rolls of the dice to dictate your moves. It sounds easy, but to accomplish your mission you have to first roll a five to even move off of start, and then you must avoid running into blockades and dodge your opponents, who threaten at every turn to send you back to the beginning. If you plot your moves strategically and use the safety zones scattered around the board, you might just make it. American counterparts include Parcheesi, Sorry!, and Trouble.

Payday

Where does all the money go? Here's your chance to find out! Play the classic family game that makes family finances fun as it reminds everybody just where the money goes. It goes to Dr. I. M. Blurd for your new eyeglasses. And to your neighbor, for giving your nine kids piano lessons. Can't pay? Then go to the bank for a loan! Moving through the 31 days, something happens every day. It could be another bill in the mail, or you could make a big profit on a deal at the Yard Sale. You might even hit the Jackpot and pick up a bundle. And at the end of every month, you do get paid! Play as many months as you want. At the end, pay off all your bills, pay off all your loans, and figure out how much money you have left. If you've got the most, you win!

Pente

Pente is a commercial version of Gomoku (see above) and combines the simplicity of Gomoku, the flashy tactics of Niniku-Rinju, and the profound strategy of Go. Pente is a fast moving game of skill for two players.

Pictionary

A team board game created by Rob Angel in which players try to identify specific words which their teammates' drawings try to illustrate under time pressure. The minimum number of players is four, i.e. two teams of two, but the game scales well up to four teams and/or half a dozen players on each team, so it makes an excellent party game. Pictionary is distributed by Hasbro Inc.

Reversi

See Othello above.

Risk

Risk is a game of world domination, where the object is to conquer the world. To win, you must attack and defend – attacking to acquire territory, and defending to keep it from you opponents. The game board features a map of six continents divided into 42 territories. It's a game of strategy as you battle to win by launching daring attacks, defending your territory, and moving across continents with your cunning plan! Play three variations: World Domination, Capital Risk, and Secret Mission Risk. This game will engage and challenge any player to join the ranks of world leaders! The board game versions include dice, risk cards, and six sets of miniature armies. The software versions feature cutting-edge artificial intelligence and stunning 3-D graphics, as well as excellent multiplayer options.

Scene It?

Scene It?, is the world's first DVD board game, featuring hundreds of Hollywood stars and film clips from major movie studios. Scene It is a breakthrough, one-of-a-kind product that combines the fun of a classic board game with the visual excitement of DVD technology, and appeals to both casual movie-goers and dedicated film buffs. In addition to movie trivia cards and questions about scenes featured on the Scene It? DVD, the game keeps players of all levels engaged with 11 unique on-screen challenges. Enjoy scenes from your favorite movies as you and your friends race around the game board. Pop the Scene It? DVD into your player and set up the unique FlexTime board for a long or short game. Then watch movie clips on your TV and answer questions about films, scenes, actors, famous lines, and more. Metal game pieces include popcorn, film reel and movie camera. Get to the Winner’s Circle, correctly answer the Final Cut question, and win!

Scotland Yard

One player takes the part of Mr. X and slinks around the city, leaving clues for the others who are the Scotland Yard detective team. Was the elusive Mr. X last seen at Buckingham Palace or Madame Tussaud's? Did he travel by bus or taxi? Strategy skills and teamwork will help Scotland Yard players trap Mr. X and win the game. If, on the other hand, Mr. X manages to escape capture, he wins! Includes playing board, log book, one visor, six playing pieces, 20 cards, and 125 travel tickets.

Scrabble

Scrabble is a board game for two, three, or four players, played on a game board made up of 225 squares (15 x 15). One hundred sixty-four (164) of the squares are normal, while the remainder have special attributes such as "double letter", "triple letter", "double word", and "triple word". Each player draws seven lettered tiles at random, and attempts to make a word on the board. The only real rules are that the word must use at least one previously-played letter, must form a word horizontally or vertically, and that the word must be a dictionary word (no people or place names). The resulting game ends up looking something like a crossword puzzle. Thus, Scrabble is sometimes known as the "crossword" game. For even more fun, try Super Scrabble, which is a super-sized edition of the game, with more spaces, more tiles, and more points. In addition to the normal double and triple squares, Super Scrabble has quadruple letter and word score spaces! Scrabble is a trademark of Hasbro in the United States and Canada. Scrabble rights elsewhere in the world are held by J.W.Spear and Sons, PLC.

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