Action Figures
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He-Man and the Masters of the Universe
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Action figures
An action figure is a poseable plastic figurine of an action hero, superhero or a character from a movie or television program. These dolls usually are marketed as merchandise intended for boys.
Action figures are useful in making stop motion movies which are gaining popularity among children due to the availability of easy to use computer software for making animated movies.

History
The term "action figure" was first used by Hasbro in 1964, to market their G.I. Joe figure to boys who wouldn't play with "dolls". G.I. Joe was initially a military-themed 11.5-inch action figure inspired by the TV series "The Lieutenant". The action figure featured changeable clothes, with various uniforms to suit different purposes. In a move that would create global popularity for this type of toy, Hasbro also licensed the product to companies in other markets.
These different markets had a combination of uniforms and accessories that were usually identical to the ones manufactured for the US market by Hasbro, along with some sets that were unique to the local market. The Japanese market had at least two examples where a Hasbro licensee also issued sublicenses for related products. For example, Palitoy issued a sublicense to Tsukuda, a company in Japan, to manufacture and sell ACTIONman accessories in the Japanese market. And Takara also issued a sublicense to Medicom for the manufacture of action figures. Takara, still under licensed by Hasbro to make and sell G.I. Joe toys in Japan, also manufactured an action figure incorporating the licensed GI Joe torso for Henshin Cyborg-1, using transparent plastic revealing cyborg innards, and a chrome head and cyborg feet. During the oil supply crisis of the 1970’s , like many other manufacturers off action figures, Takara was struggling with the costs associated with making the large 11 ½ inch figures, So, a smaller version of the cyborg toy was developed, standing at 3-3/4 inches high, and was first sold in 1974 as Microman. The Microman line was also novel in its use of interchangeable parts. This laid the foundation for both the smaller action figure size and the transforming robot toy. Takara began producing characters in the Microman line with increasingly robotic features, including Robotman, a 12" robot with room for a Microman pilot, and Mini-Robotman, a 3-3/4" version of Robotman. These toys also featured interchangeable parts, with emphasis placed on the transformation and combination of the characters. In 1976 Mego brought the Microman toy line to the United States as the Micronauts, but Mego eventually lost control of the market after rejecting the license to produce Star Wars toys in 1976. The widespread success of Kenner's Star Wars 3-3/4" toy line made the newer, smaller size the industry standard. Instead of a single character with outfits that changed for different applications, toy lines included teams of characters with special functions. Led by Star Wars-themed sales, collectible action figures quickly became a multi-million dollar secondary business for movie studios. Similarly, comic book firms were able to get figures of their characters produced as well, regardless of whether or not they appeared in movies or animated cartoons. One difference from the traditionally costumed characters was that all sorts of specialized costumes ("Ice Batman") and removable equipment (wings and swords) were added as well. Figures were eventually made for the player-characters in video games. Later, figures for a more limited market of older consumers were produced from the characters in "graphic novels." Finally, there are models of performers in adult movies. In the early 1980's, the burgeoning popularity of Japanese robot cartoons such as Gundam encouraged Takara to reinvent the Microman line as the Micro Robots, moving from the cyborg action figure concept to the concept of the living robot. This led to the Micro Change line of toys: objects that could "transform" into robots. In 1984 Hasbro licensed Micro Change and another Takara line, the Diaclone transforming cars, and combined them in the US as the Transformers, spawning a still-continuing family of animated cartoons.There was at first a hesitancy to produce larger figures of the more specialized German armed services of the Second World War, such as the SS. But by the end of the century, Japanese and Chinese firms did so.

G.I. Joe
G.I Joe is a series of military-themed action figures that appeared from 1964 and up to the present day through various incarnations and formats. The toyline is produced by Hasbro.
The toyline began with one character, aptly named, G.I. Joe. The name was taken from the movie The Story of G.I. Joe. Then two years later, Hasbro began featuring members from all branches of the armed forces. The name, G.I. Joe, no longer referred to one specific character but as the brand for the entire toyline.

History of the He-Man action figure Original Toy Line
The first He-Man action figure was released by Mattel in 1981, and had a twist waist and power punch action. The figure came with the power sword, a battle axe and a shield, together with a removable harness. In 1982 the figure was re-released in a set with either Battle Cat or the Wind Raider vehicle. Again, the figure was re-released in 1983 together with Teela and Ram-Man. The figure was again re-released in 1986 together with the Jet Sled vehicle.
In 1984, an alternate version, entitled Battle Armor He-Man was released. The chest had three "damage indicators" which rotated round. Again, the power sword and battle axe were included. The figure was also re-released the same year, packaged with the Road Ripper vehicle. In 1986, the figure was re-released again, together with Battle Armor Skeletor and Orko. In 1985 another alternate version was released, with the name Thunder Punch He-Man. The toy was powered with caps to make a bang when he threw a punch. The power sword and shield were released with the figure, together with some red caps. The same year, Battle Armor He-Man was re-released with Battle Cat, and again in a collector's pack with Man-At-Arms and Man-E-Faces. 1986 saw yet another version, named Flying Fists He-Man. The figure's arms moved as his waist rotated. The figure included a spinning trident mace and a rotating shield. A double-pack was later released containing both Flying Fists He-Man and Terror Claws Skeletor. In 1988 a final version was released for the original toy line, entitled Laser Power He-Man. The figure was limited to releases in Italy and Spain, although appeared in some major department stores in London, England.

New Adventures Toy Line
The new toy line started in 1989, and He-Man was released as his new space personality, complete with power sword, shield and helmet. The figure also included two-piece snap-on space armor. He was also released in double-packs with any of Skeletor, Flogg and Slush Head.

In 1990 an alternate version was released, named Battle Punching He-Man. The figure had some different joints to allow more points of articulation, and included the power sword and shield.In 1992 a final figure, again titled Thunder Punch He-Man was released with a twisting punch action.In 2002, a new He-Man and the Masters of the Universe series was produced and aired by Cartoon Network. This series ended after 39 episodes and is noteworthy for cementing the fact that Keldor and Skeletor are the same person (though making no connection between Keldor and Randor), showing Skeletor without his cowl, and the first animated appearance of Stinkor. It has also been revealed that Evil-Lyn's father is a powerful sorcerer known as The Faceless One. The action figures are noteworthy, having been sculpted by Four Horsemen Studios.
Later episodes of this series were retitled Masters of the Universe Vs The Snake-Men, and sidelined Skeletor as chief villain in favor of King Hiss, leader of the reptilian Snake-Men. Though the Snake-Men and King Hiss had their own line of toys in the 1980s, this was their first appearance in the animated series.

He-man
The 2002 series was considerably more developed than previous incarnations. The 2002 series based itself heavily on a 'series bible' which fleshed out a far more coherent history of Eternia, King Grayskull (from whom He-Man derives his powers), the Sorceress and Hordak, Skeletor's mentor. There were also several major alterations in character from the original series: Adam and Teela, for example, were rendered as squabbling teenagers, whilst King Randor was transformed into a far more pro-active sort of warrior-king, rather than the stern-faced cipher of old. The transformation of Adam and Teela into squabbling adolescents lent an element of caustic humour (usually Teela complaining about Adam's uselessness), but reduces the strong female presence of the original series. While Teela holds a high position within the MOTU in the 2002 series, she appears considerably reduced from the animal-sensate 'warrior goddess' of the original. However, much of this is counterbalanced by the new version of Evil-Lyn. The 2002 series makes it quite clear that, in He-Man's own words, she is 'Skeletor's most powerful lieutenant.'

Teenage Mutant Ninja Turtles
During the run of the 1987 cartoon, Playmates Toys produced hundreds of TMNT action figures, becoming one of the top collectibles for children of the time. The line featured many different variants of the fab four, starting with the regular turtles and going as far as Farmer Mike and Classic Rocker Leo. The line's secondary characters were usually made before the cartoon appearances, and employees at Mirage Studios, the Turtle's comic book company, designed many of the figures and vehicles. Each set included at least a new version of each turtle, and usually included new versions of supporting character like Shredder and April, and even Splinter and Casey Jones. Playmates has since picked up the license again (assuming they had ever let the original possession of rights to market toys of the characters had ever been lost) and produces toys based on the 2003 series.

The Fantastic Four about four scientists who are imbued with superpowers after an outer-space mishap, cost over 100 million dollars to make, and stars Ioan Gruffudd, Jessica Alba, Michael Chiklis and Chris Evans. Steven Spielberg's sci-fi epic "War of the Worlds" was second with 31.3 million dollars, followed by "Batman Begins" which took in 10.2 million dollars. "Dark Water" a thriller starring Jennifer Garner Connelly debuted in fourth spot with 10.1 million dollars, followed by "Mr. and Mrs. Smith" and "Herbie: Fully Loaded".

Austin Powers
In this hilarious spoof of 60's spy flicks, a swinging secret agent is thawed out of his cryogenic state in order to combat his old nemesis. The laughs never stop as Myers entertains in two pivotal roles. Hurley is sexy as Austin's partner and love interest. Robert Wagner finds ways to make fun of his "It Takes a Thief" character and is very entertaining in the process. A quickly paced film that generates constant laughs with each viewing. A sequel is soon to be released...Yeah, baby!

Batman
In 1989, Tim Burton created the very first Batman movie with great stars like Michael Keaton and Jack Nicholson. The Joker is definitely one of Hollywood's best villains on screen. Jack Nicholson was born for the role, with his psychotic and sick look. Michael Keaton is also great as Batman and is pretty good as Bruce Wayne. Kim Basinger is kind of annoying at times, but she's not the worst damsel in distress ever seen on screen.
Tim Burton has a unique way of doing Batman, and I think most people can agree that it fits the characters and the story. To bad Warner Bros. got rid of him after the 2nd film.
 

Bruce Lee
Since 1973, the year Bruce Lee died and his famous motion picture Enter the Dragon was released, movies have been the single most influential factor behind the growing popularity of martial arts. Lee's cinematic success spawned a global industry of the martial arts, and schools opened and flourished worldwide. During the 1970s more students took up the study of martial arts than at any time before or since. To those involved in martial arts, the years from 1972 to 1975 the height of Lee's popularity, are often cited as the Bruce Lee era.

Buffy The vampire Slayer
Buffy is not just "A" vampire slayer, she is the latest in the "long line of mystical warriors" known as the Vampire Slayers. Legend speaks of Large Demons known as "The Old Ones" who walked the earth. Some of these demons were as tall as skyscrapers and were ferociously powerful. But they lost their purchase on this dimension and were driven out by certain magicks. The way was being paved for human beings. The last demon to leave was a smaller demon that fed off the blood of humans. It mixed it's blood with the human's and a new demonic breed was born called the Vampire. Many other demons bred with humans through some particular method causing the more "tainted", "human hybrid forms" of demons that walk the earth today. The Vampires, though not the strongest of half-breeds, spread quicker than possibly any other half-breed demon and still far surpassed the strength and speed of the strongest and fastest human could ever hope to acheive . The head elders of each village decided to take some action and create a power slightly stronger than the Vampires but one that they might be able to control.

DareDevil
Based on the popular Marvel Comics character, this is the story of Matt Murdock, son of a boxer who gets killed by petty criminals for refusing to take a dive. This drives young Matt to fight crime, despite a childhood accident that robbed him of his sight. That same accident, however, also granted him exceptionally advanced senses of hearing, touch, taste and smell, as well as providing him with a strange sort of mental radar that helps to compensate for his lack of vision. After training hard in the martial arts, as well as excelling in law school, Murdock becomes a lawyer by day and a vigilante calling himself Daredevil by night.
 

Evangelion
In the year 2015, half of the human race is dead, and the survivors face a terrifying last judgment from giant biotechnology experiments called Angels.
Within Tokyo-3 and the headquarters of the secretive organization called NERV, a special United Nations agency. A handful of teenagers are trained to pilot the colossal super-entities known as Evangelions and battle the Angels on their own terms... whatever the cost to their minds and souls. Shinji Ikari, whose father heads the NERV team that developed and maintains the Evangelion., is thrust into a maelstrom of battle and events that he does not understand. Forced to plumb the depths of himself for the courage and strength to not only fight, but to survive.

Final Fantasy
In the year 2015, half of the human race is dead, and the survivors face a terrifying last judgment from giant biotechnology experiments called Angels.
Within Tokyo-3 and the headquarters of the secretive organization called NERV, a special United Nations agency. A handful of teenagers are trained to pilot the colossal super-entities known as Evangelions and battle the Angels on their own terms... whatever the cost to their minds and souls. Shinji Ikari, whose father heads the NERV team that developed and maintains the Evangelion., is thrust into a maelstrom of battle and events that he does not understand. Forced to plumb the depths of himself for the courage and strength to not only fight, but to survive...

Gundam
Gundam Wing begins in the era of A.C. (After Colony - after the creation of space colonies inhabited by humans). War is constant on Earth, while the space colonies live in relative peace. The wars on earth finally ended in or about 175 A.C. At this point, the Earth government established the "Earth Sphere Unified Alliance". This organization was to promote peace on Earth and throughout the space colonies. Unknown to the general public, the Alliance was only a puppet for the industrialist group, The Romefeller Foundation.
In the name of peace, the Alliance's Army, known as "OZ", seized control of all space colonies and crushed all oppositions with mech-like fighting machines known as Mobile Suits. After two decades of oppression, a group of rebels amongst the space colonies decided to show that they will not tolerate the iron grip of the Earth Alliance any further. With the help of the 5 scientists who first developed the Mobile Suits, the rebels created five super fighting Mobile Suit machines, known as Gundams. However, no ordinary pilots can control these machines due to their advanced technology. Therefore, 5 children were adopted and trained from a very young age with each having very distinct personalities. Their mission... destroy OZ.

Captain America
When "Captain America" was relaunched under Marvel Comics' "Marvel Knights" imprint, it began with about a year of good, solid, thought-provoking stories by John Ney Rieber. Then, for no apparent reason, Rieber was removed from the book in the middle of this story arc and replaced by Chuck Austen, who treated us to inane characters, insipid dialogue and contrived soap opera plotlines that were enough to get me to drop the book. (And having been a Captain America reader for close to a decade, that was not an easy drop for me to make.) As far as the artwork goes, Jae Lee did a marvelous job as always. He manages to fit superheroes into his darker style without losing what makes them majestic in the process. But he was saddled with such a lousy story and bad dialogue that you just wind up wishing he could have given his talents to something more deserving instead. hoi

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